Looking4Group / L4G_Core

Looking4Group Core
http://looking4group.eu
GNU General Public License v2.0
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Pet - Maxdistance to Owner #2135

Open Xadras opened 8 years ago

Xadras commented 8 years ago

Originally reported by: Evolve (Bitbucket: Evolveuwotm9, GitHub: Unknown)


pvp pets are running through whole battlegrounds without vision of their owner

1tHHY4J.jpg


Xadras commented 8 years ago

Original comment by Anon X (Bitbucket: Anonx, GitHub: Anonx):


https://github.com/Looking4Group/L4G_Core/blob/1d3b91f10f4b42323454f641490a78fd3854d430/src/game/Pet.h#L130

From my personal experience it should be about 100y instead of 200y.

Xadras commented 8 years ago

Original comment by Evolve (Bitbucket: Evolveuwotm9, GitHub: Unknown):


this is not huge problem, more like a cosmetic or annoying shit, u should focus on the major ones, i will search for more info/find sum videos about it meanwhile

Xadras commented 8 years ago

Original comment by Anon X (Bitbucket: Anonx, GitHub: Anonx):


from what i know is, that they despawn when they are too far away from the actual player and as i dont know where the owner of the pet is i dont know what to say.

Xadras commented 8 years ago

Original comment by Evolve (Bitbucket: Evolveuwotm9, GitHub: Unknown):


well it shouldnt run for you through whole continent like it does now, idk how this is handled on retail(maybe someone with active subscription can try this now) but i think the pet should follow his owner back when he reaches certain distance from its owner... for sure when you lose players vision or when u enter stealth(too far, not behind LoS) it should stop attacking and following you automatically

Xadras commented 8 years ago

Original comment by Anon X (Bitbucket: Anonx, GitHub: Anonx):


where do you want to get with this? should despawn on certain distance? its set so pets can attack without player LOS.