Looking4Group / L4G_Core

Looking4Group Core
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Crowd controlled Creatures should not built threat #3450

Open Jalapan opened 7 years ago

Jalapan commented 7 years ago

Healing on Hellfire generates to much threat.

From several raids and instance runs we came to the conclusion that

A. Either Healers generate to much aggro B. Tanks generate to low aggro or atleast to low initial aggro. C. Crowd controled mobs takes all healing/damage into account from another mob being killed, it should not build up aggro from healers healing a tank nearby

Either lower healer aggro or make the initial aggro higher.

a good example is Karazhan for testing.

The mob http://wowwiki.wikia.com/wiki/Skeletal_Usher Is very hard and cannot be taunted, they must be shackled and when the skeleton has been shackled and is release its impossible for a tank to take aggro, thus this mob will kill off all the healers. They have generated insane ammounts of aggro from healing and this should not be this high. When a target is disabled it should not account for aggro from other mobs getting killed or players healed. also the mob releases all the aggro when ice tomb is cast, and when a 2nd tank would pick him up its very hard since the healers aggro is extremly high and continues to be extremly high since they must heal all the time during these mobs.

AnonXS commented 7 years ago

http://wowwiki.wikia.com/wiki/Crowd_control http://wowwiki.wikia.com/wiki/Crowd_control_chart

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https://elysium-project.org/bugtracker/issue/253

Only found: https://github.com/elysium-project/server/blob/43452c0d9cdce841bef71c592a381c38fb68d37a/src/game/Threat/ThreatManager.cpp#L412

according to Elitistjerk post in 2007 It is possible sheep/shackle/seduce/etc do not generate heal threat while they are CC'd (they obviously would generate aoe/dmg as that breaks CC). In fact, I pretty much guarantee this for seduce at least - if you cast CoS before seduce the mob will aggro you when seduce breaks. Otherwise it aggros the succubus. It won't aggro the healer, who obviously has generated lots of threat while the mob was seduced. http://forums.elitistjerks.com/forums/topic/11189-healing-aggro-on-multi-tanking-ask-for-explanation/#comment-332192

You can see on the Video mage sheep X and X does not go toward Healers - it remains on mage: https://www.youtube.com/watch?v=DSVrYCYeKsw

You can see Tank pull with Heals etc, so no Hunter to FD or something - 2:36 Moon run to Mage, not toward healers https://www.youtube.com/watch?v=SGVuDC16txs

About Crowd Control , they should remain only on targets that had "previous" threats , like if Tank had already Threats and target get Crowd Control , he should keep it . When effect gone , mob should go toward "his last threats" target. Healers should not gain threats when target is under Crowd Control

Resolved as of the 12/23/16 patch notes - "Mobs no longer build threat while crowd controlled by disabling effects."

"Problem is Shackle, Npcs should not generate more Threat while under the effect of Shackle" -> Need Source

Talking about the Skeletal Ushers, which should not even be shackle able on our current patch.

Linked to https://github.com/Looking4Group/L4G_Core/issues/2234, https://github.com/Looking4Group/L4G_Core/issues/2040

As there is no explicit Info given to improve the situation, remodelling the issue to "Shackle doesnt stop Threat Generation" is advised.

http://wowwiki.wikia.com/wiki/Shackle_Undead?oldid=1576682


It seems to work fine for Banish maybe look at that.