Looking4Group / L4G_Core

Looking4Group Core
http://looking4group.eu
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Melee Leeway Mechanic #3528

Open treefrog1112 opened 7 years ago

treefrog1112 commented 7 years ago

# BUGGED BEHAVIOR Currently you will not receive 2,5y melee leeway while both you and your target is running. You still have only 5y melee range should be 7,5 while both running.

reddit post : https://www.reddit.com/r/ElysiumProject/comments/5oxzgx/all_melee_must_read_melee_leeway_mechanic/

# CORRECT BEHAVIOR How it's suppose to work:

If you and your target is running, the game client will give you a +2.5 yard leeway range, same goes for your target, basically the range indicator for your melee abilities will be white when you're within 7.5 yards of the target(point to point). The server should allow you to cast your melee abilties as well as auto-attack during this mechanic.

There are some conditions to the mechanic though: *Both you and the target has to be running/moving

*Leeway mechanic will immediately stop if you or your target becomes slowed to more than -29% of normal run speed(-30% is when your character will switch animation to walking instead of running). Note that it has to be more than -29% of normal running speed, meaning if you or your enemy is on a 100% and become slowed, but the slow doesn't slow down enough to go below -29% normal run speed, then mechanic will still work. Example: Warlock with Curse of Exhaustion talented to grant 30% slow, you cast it on a rogue that has 8% run speed boots enchant. Then leeway mechanic will still work.

# SOURCES Video proof: Works the same way currently on retail: https://youtu.be/_DgUcqXwtwk?t=2m The client itself is providing much evidence of this mechanic's existance as well.

So far this only works properly on one private server, which is Corecraft: https://www.youtube.com/watch?v=L8WhIo1l8Aw *take note of auto-attacking stopping when hit indicator turns red (target becomes slowed) basically when hit indicator is white you should also be able to auto-attack the target, when it's red then auto-attacks should stop.

The lack of this mechanic is the reason why you so very often when chasing someone as a melee gets the "out of range" message, even though the client tells you that you're in range since it believes this mechanic is working like it did on retail.

# More proof: https://www.youtube.com/watch?v=ir2X_AKMtog&feature=youtu.be&t=3m10s

https://www.youtube.com/watch?v=6oiIy5j5oUA&feature=youtu.be&t=369

https://www.youtube.com/watch?v=Kr_inDkNPBQ&feature=youtu.be&t=2324

AbaddonL4G commented 7 years ago

https://bitbucket.org/Xadras/tbcpvp/commits/b39382710b4f8886253454e619a6f0b6ed6b0e24

treefrog1112 commented 7 years ago

Does this mean that the bug is acknowledged? Fixed? Or already fixed? The commeted link confuses me.

AbaddonL4G commented 7 years ago

it's just a note for me/devs cause the commit above (from another core) is about this mechanic i think.

AnonXS commented 7 years ago

We first need to fix bounding radius issue with models which already add alot of range to melee attacks.