Open Looky1173 opened 7 years ago
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Posted by | Carlo Santucci (carlosanit1) |
Date posted | Wed, 01 Feb 2017 13:02:14 GMT |
You must attach the file Openrailslog.txt that you get on the desktop after the crash.
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Posted by | laurentiu (arnaut) |
Date posted | Wed, 01 Feb 2017 16:28:36 GMT |
Yes,the problem is crash Open Rails,the no loading route.
The system is problem?
Imported from https://bugs.launchpad.net/bugs/1660678
The route is a problem. Route is ORAVITA-ANINA The problem is: A fatal error has occured and Open Rails cannot continue. System.FormatException: Input string was not in a correct format.
Help me, please!
This is a log file for Open Rails. Please include this file in bug reports.
Date/time = 01.02.2017 17:43:33 (2017-02-01 15:43:33Z) BIOS = BIOS Date: 03/17/14 15:20:49 Ver: 04.06.05 (American Megatrends Inc.) Processor = Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz (4 threads, 2 cores, 1,8 GHz) (CPU Internal L2 512 KB) (CPU Internal L1 128 KB) (CPU Internal L3 3072 KB) Memory = 3,5 GB Video = Intel(R) HD Graphics 4000 (2,0 GB RAM) (igdkmd64 10.18.10.4276)
Warning: System.NullReferenceException: Object reference not set to an instance of an object. at ORTS.Common.SystemInfo.WriteEnvironment(TextWriter output) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.Common\SystemInfo.cs:line 75 at ORTS.Common.SystemInfo.WriteSystemDetails(TextWriter output) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.Common\SystemInfo.cs:line 35 at ORTS.Processes.GameStateRunActivity.InitLogging(UserSettings settings, String[] args, Boolean appendLog) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\GameStateRunActivity.cs:line 656 at ORTS.Processes.GameStateRunActivity.<>cDisplayClass8.b 3() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\GameStateRunActivity.cs:line 147
at ORTS.Processes.GameStateRunActivity.Load() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\GameStateRunActivity.cs:line 189
at ORTS.Processes.LoaderProcess.Load() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\LoaderProcess.cs:line 155
at ORTS.Processes.LoaderProcess.DoLoad() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\LoaderProcess.cs:line 136
at ORTS.Processes.LoaderProcess.LoaderThread() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\LoaderProcess.cs:line 107
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Display = \.\DISPLAY1 (1366 x 768, 32-bit, primary, 0 x 0) Sound = Intel(R) Display Audio (intcdaud 6.16.0.3154) Sound = High Definition Audio Device (hdaudio 6.2.9200.16384) Disk = C: (Local Fixed Disk, NTFS, 460,8 GB, 301,6 GB free) Disk = D: (Local Fixed Disk, NTFS, 4,7 GB, 0,6 GB free) Disk = E: (CD-ROM Disc, ) OS = Microsoft Windows 8 Pro with Media Center 64-bit (6.2.9200) Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client Runtime = 2.0.50727.6387 (32bit)
Version = 1.0.3095 Build = 0.0.5619.36633 (2015-05-21 20:21:06Z) Logfile = C:\Users\Boicean Laurențiu\Desktop\OpenRailsLog.txt Executable = RunActivity.exe Argument = -start Argument = -explorer Argument = C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\Oravita-Anina\PATHS\Oravita-Anina.pat Argument = C:\Program Files (x86)\Microsoft Games\Train Simulator\TRAINS\CONSISTS\IR-B 365- Beogr.Anina.con Argument = 10.00 Argument = 1 Argument = 0
AdhesionFactor = 130 AdhesionFactorChange = (user set) 12 AdhesionMovingAverageFilterSize = 10 AdhesionProportionalToWeather = False Alerter = False AlerterDisableExternal = True Autopilot = False AuxActionEnabled = False AvatarURL = http://openrails.org/images/support-logos.jpg BrakePipeChargingRate = 21 BreakCouplers = False Cab2DStretch = 0 CarVibratingLevel = 0 CircularSpeedGauge = False ConditionalLoadOfNightTextures = (user set) True CurveResistanceSpeedDependent = False CurveSpeedDependent = False DataLogger = False DataLoggerSeparator = comma DataLogMisc = (user set) True DataLogPerformance = True DataLogPhysics = (user set) True DataLogSpeedUnits = route DataLogStart = False DataLogStationStops = False DataLogTrainSpeed = False DataLogTSContents = (user set) 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 DataLogTSInterval = 10 DayAmbientLight = 20 DistantMountains = True DistantMountainsViewingDistance = 40000 DoubleWire = False DynamicShadows = (user set) True ExtendedAIShunting = False FastFullScreenAltTab = False FullScreen = False GraduatedRelease = False HotStart = True Language =
LODBias = 0 LODViewingExtention = False Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\Boicean Laurențiu\Desktop Menu_Selection = (user set) C:\Program Files (x86)\Microsoft Games\Train Simulator, C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\Oravita-Anina, , C:\Program Files (x86)\Microsoft Games\Train Simulator\TRAINS\TRAINSET\BLW_LDE2100\060_da_001.eng, C:\Program Files (x86)\Microsoft Games\Train Simulator\TRAINS\CONSISTS\IR-B 365- Beogr.Anina.con, C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\Oravita-Anina\PATHS\Oravita-Anina.pat, 10.00, 1, 0 ModelInstancing = False MSTSBINSound = True Multiplayer = False Multiplayer_Host = 127.0.0.1 Multiplayer_Port = 30000 Multiplayer_UpdateInterval = 10 Multiplayer_User = (user set) Boicean Laurentiu MultiplayerClient = False MultiplayerServer = False NoForcedRedAtStationStops = (user set) True OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = 60 PreferDDSTexture = False PressureUnit = Automatic Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 RetainersOnAllCars = False ScreenshotPath = C:\Users\Boicean Laurențiu\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 1000 ShadowMapResolution = 1024 ShowAvatar = False ShowErrorDialogs = True SignalLightGlow = False SoundDetailLevel = 5 SoundVolumePercent = 100 SuperElevationGauge = 1435 SuperElevationMinLen = 50 SuppressConfirmations = False SuppressShapeWarnings = (user set) True TunnelResistanceDependent = False Units = Automatic UseAdvancedAdhesion = True UseLargeAddressAware = (user set) False UseLocationPassingPaths = False UseMSTSEnv = False UseSuperElevation = 0 VerticalSync = False ViewDispatcher = False ViewingDistance = 2000 ViewingFOV = 45 WindowGlass = False WindowPosition_Activity = 50, 50 WindowPosition_CarOperations = 50, 50 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = 50, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = 50, 50 WindowPosition_NextStation = 0, 100 WindowPosition_Quit = 50, 50 WindowPosition_Switch = 0, 50 WindowPosition_TrackMonitor = 100, 0 WindowPosition_TrainOperations = 50, 50 WindowSize = 1024x768 Wire = True WorldObjectDensity = 10 YoungestFailedToRestore = 0
Mode = explorer Route = ORAVITA-ANINA Path = Oravita-Anina (C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\Oravita-Anina\PATHS\Oravita-Anina.pat) Consist = IR-B 365- Beogr.Anina (C:\Program Files (x86)\Microsoft Games\Train Simulator\TRAINS\CONSISTS\IR-B 365- Beogr.Anina.con) Time = (10.00) Season = Summer (1) Weather = Clear (0)
Loading TRK TDB SIGCFG
Warning: Skipped extra SignalAspect in C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\Oravita-Anina\sigcfg.dat:line 16965
Warning: Skipped extra SignalAspect in C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\Oravita-Anina\sigcfg.dat:line 22698
DAT ACT RDB CARSPAWN
Warning: Skipped extra CarSpawnerItem in C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\Oravita-Anina\carspawn.dat:line 98
Error: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal) at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info) at ORTS.Simulator.SetExplore(String path, String consist, String start, String season, String weather) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Simulator\Simulator.cs:line 252 at ORTS.Processes.GameStateRunActivity.InitSimulator(UserSettings settings, String[] args, String mode, String acttype) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\GameStateRunActivity.cs:line 914 at ORTS.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\GameStateRunActivity.cs:line 274 at ORTS.Processes.GameStateRunActivity.<>cDisplayClass8.b 3() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\GameStateRunActivity.cs:line 148
at ORTS.Processes.GameStateRunActivity.Load() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\GameStateRunActivity.cs:line 189
at ORTS.Processes.LoaderProcess.Load() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\LoaderProcess.cs:line 155
at ORTS.Processes.LoaderProcess.DoLoad() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\LoaderProcess.cs:line 136
at ORTS.Processes.LoaderProcess.LoaderThread() in e:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Processes\LoaderProcess.cs:line 107
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Loader: Time = 00:00:04.5240899 ms Loader: Expected = 0 bytes Loader: Actual = 10.624.641 bytes Loader: Difference = 10.624.641 bytes (Infinity)
Information: Game.PopState()