Looky1173 / launchpad-bugs-migration2

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[BUG n°1948951] Blender objects do not show up since OR1.4 #2497

Open Looky1173 opened 3 years ago

Looky1173 commented 3 years ago

Imported from https://bugs.launchpad.net/bugs/1948951

Property Value
Reported by Rene Bos (renebos)
Date reported Wed, 27 Oct 2021 15:04:32 GMT
Tags blender, invisible, object

Objects built in Blender (2.79b) do not show up as static objects in OR 1.4. If the same objects (cars/trucks) are used in the car spawner, they do appear normally as moving road traffic however. Route used was Surfliner 2-3, the issue was present in both explorer and activity modes. Log file attached.

Looky1173 commented 3 years ago

Imported from https://bugs.launchpad.net/or/+bug/1948951/comments/1

Property Value
Posted by Rene Bos (renebos)
Date posted Wed, 27 Oct 2021 15:04:32 GMT
Looky1173 commented 2 years ago

Imported from https://bugs.launchpad.net/or/+bug/1948951/comments/2

Property Value
Posted by Rene Bos (renebos)
Date posted Fri, 29 Oct 2021 16:20:11 GMT

After discussion in the Trainsim.com Open Rails forum, it appeared this issue can be traced back to an entry in the .s file, apparantly made by the Blender exporter. This will add an 'animations (0)' entry near the end of the .s file if the object does not have any animations. This seems to cause the object not to appear. Deleting the entry solved the problem. Editing the offending .s files is a workaround of course, and I wonder if Open Rails can be modified to ignore the entry automatically.

I include a screenshot of the discussion section that made all the difference.

Thanks for all your efforts in improving OR, Greetz, René