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[BUG n°1212495] Multiplayer Signaling #747

Closed Looky1173 closed 2 years ago

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/bugs/1212495

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Reported by Nicholas Ozorak (etozorak)
Date reported Thu, 15 Aug 2013 01:34:16 GMT
Tags multiplayer, signals

I was in a multiplayer session on the NC Piedmont route available on Trainsim.com. Despite what the dispatcher would set, the signals didn't always match between dispatcher and engineer.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/1

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Posted by Nicholas Ozorak (etozorak)
Date posted Thu, 15 Aug 2013 01:35:53 GMT

V1691.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/2

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Posted by Jijun Tang (jtang-h)
Date posted Tue, 24 Sep 2013 16:32:16 GMT

More information is needed, please.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/3

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Posted by Nicholas Ozorak (etozorak)
Date posted Tue, 24 Sep 2013 19:34:54 GMT

What other info do you need? The trains were mixed, and the route is available for download at Trainsim.com.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/4

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Posted by Jijun Tang (jtang-h)
Date posted Tue, 24 Sep 2013 19:45:19 GMT

Where is the signal that you are trying to set (i.e. which signal from which station), and what are the differences you noted?

I haven't tried the route yet, but I assume I think it will be difficult to try and find out those with problems.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/5

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Posted by Nicholas Ozorak (etozorak)
Date posted Tue, 24 Sep 2013 20:06:31 GMT

Too many signals to list. I also saw this issue in a multiplayer session using the M&M sub (Trainsim). Red signals which should be green was what I noticed most.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/6

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Posted by r.roeterdink (r-roeterdink)
Date posted Tue, 24 Sep 2013 20:35:08 GMT

It could also depend on whether you open a dispatcher window at the server or at the client. At present, each client runs the signalling process independent from the server, with only signal aspects broadcasted by the server. As a result, the actual signal states may differ from the shown aspect, this can lead to all sorts of problems.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/7

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Posted by Nicholas Ozorak (etozorak)
Date posted Tue, 24 Sep 2013 21:04:16 GMT

In our sessions, the server is the dispatcher.

Looky1173 commented 11 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/8

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Posted by Jijun Tang (jtang-h)
Date posted Tue, 24 Sep 2013 21:18:11 GMT

Each client does not perform a full signal update, but receives signal states (and light states) from the server, thus it should synchronize in theory.

Looky1173 commented 10 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/9

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Posted by r.roeterdink (r-roeterdink)
Date posted Mon, 30 Sep 2013 08:40:07 GMT

Just started rewrite of MP signalling. That should clear this problem as well. It will however take several months to complete this work.

Looky1173 commented 2 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/10

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Posted by Cédric GNIEWEK (sharpeserana)
Date posted Sat, 30 Oct 2021 07:17:50 GMT

Does the problem still happen with version 1.4?

Looky1173 commented 2 years ago

Imported from https://bugs.launchpad.net/or/+bug/1212495/comments/11

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Posted by Launchpad Janitor (janitor)
Date posted Thu, 30 Dec 2021 04:18:28 GMT

[Expired for Open Rails because there has been no activity for 60 days.]