Looooong / Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
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Remove G-buffer pass and unused keywords #11

Closed Looooong closed 5 years ago

Looooong commented 5 years ago

A while ago, I implemented G-buffer pass and added a few keywords just for visuallizing and debugging. TilI found out that Unity has Frame Debugger, these things are no longer needed anymore.