Looooong / Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
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Reorganize G-Buffers #14

Closed Looooong closed 5 years ago

Looooong commented 5 years ago

I reorganize the G-Buffers to match the Unity deferred shading implementation to make it work nicely with the default Unity shader. Moreover, we can reuse the Unity shader code to generate G-Buffers.