Closed Looooong closed 5 years ago
I reorganize the G-Buffers to match the Unity deferred shading implementation to make it work nicely with the default Unity shader. Moreover, we can reuse the Unity shader code to generate G-Buffers.
I reorganize the G-Buffers to match the Unity deferred shading implementation to make it work nicely with the default Unity shader. Moreover, we can reuse the Unity shader code to generate G-Buffers.