Looooong / Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
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Refactor deferred rendering passes #16

Closed Looooong closed 5 years ago

Looooong commented 5 years ago

Refactor the deferred lighting rendering passes into logical module, where result of each pass is applied on top of the screen buffer. This allows us to enable/disable specific lighting pass to visualize the render result.