Looooong / Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
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Add support for post-processing stack #20

Closed Looooong closed 5 years ago

Looooong commented 5 years ago

This PR adds partial support for post-processing rendering. Further development will enable more functionalities of the post-processing stack.

Fixed: #18

Looooong commented 5 years ago

@jeske Can you help me test this out? I'm appreciated.

jeske commented 5 years ago

yes, ill try to run it tonight.

Looooong commented 5 years ago

Capture

@jeske When I take a look at the post-processing light meter, the luminance range doesn't seem to go past the middle of the curve graph (less than 0 EV). Is that a problem?

Looooong commented 5 years ago

So I was drawing everything on top of camera buffer, which doesn't support HDR color. Using an intermediate HDR render texture fix the problem.