Closed Wenzy-- closed 5 years ago
Height Map or Parallax Map are not implemented yet. That's why it isn't working. I will implement everything to mimic the Unity built-in Standard Shader in the near future.
You should check #24 to see if bump scale and parallax map is enabled.
I have checked it.That works very well now!By the way.Is it possible to increase the HeightMap 's intensity?The value is next to the HeightMap in inspector.I find the max value is 0.08?
I suppose it is the limit imposed by Unity.
You should switch your materials to the new shaders: VXGI/Standard
and VXGI/Standard (Specular setup)
, instead of the old one.
I have merged this into master branch.
Hi,Looooong.I have downloaded this texture and try to recreate the material in VXGI. https://cc0textures.com/view.php?tex=Tiles20
_col.jpg assign to Abedo _rgh assign to Metallic _nrm.jpg assign to NormalMap _disp assign to HeightMap
That works well in standard3d mode.
But in VXGI.Only the abedo and metallic works well.
The normal map in some aspects can work.But I find I can't adjust the intensity value next to the "NormaMap".I can only go to the texture import settings to set the Bumpiness and press the apply to effect the normalMap.
And the height map doesn't have any effect apply to the material.Though I have already twisted the value.