Looooong / Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
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Depth of field in PostProcess has some display bug #25

Closed Wenzy-- closed 5 years ago

Wenzy-- commented 5 years ago

It seems the "blur layer' is inverse? I have also tested other object like cube,still meet the same problem. The testing is in the branch " Switch to built-in GBuffer generator "

Looooong commented 5 years ago

Looks like PostProcess result is flipped. Are you using DirectX or OpenGL?

Looooong commented 5 years ago

I have fixed the issue, you can test it on the latest commit.

Looooong commented 5 years ago

The bug has been fixed.