Closed Wenzy-- closed 5 years ago
It seems the "blur layer' is inverse? I have also tested other object like cube,still meet the same problem. The testing is in the branch " Switch to built-in GBuffer generator "
Looks like PostProcess result is flipped. Are you using DirectX or OpenGL?
I have fixed the issue, you can test it on the latest commit.
The bug has been fixed.
It seems the "blur layer' is inverse? I have also tested other object like cube,still meet the same problem. The testing is in the branch " Switch to built-in GBuffer generator "