Closed Wenzy-- closed 4 years ago
I suspect a few things:
GraphicsSettings.lightsUseLinearIntensity
by default.And the latest commit on master branch contains a lot of breaking changes that may transform the lighting result of the scene. Hopefully, I won't have to do this in the future. You probably have to re-check the lighting conditions. That's all.
yes,you are right.It's the Intensity Multiplier cause the problem.And in this version, the depth of field is correct now
When i use the " Add Spherical Harmonics pass and environment settings " 's branch,everything is fine except the post process's depth of field is flip.So i import the newest branch base on this branch in the same scene.But I find the color changed a lot.
The picture above is original.The second one is after import.the lighting looks very flat