Looooong / Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
766 stars 62 forks source link

Render each light source seperately, which depends on its influence rectangle on the screen #42

Open Looooong opened 4 years ago

Looooong commented 4 years ago

Or do tiled deferred rendering...