issues
search
Looooong
/
Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
MIT License
766
stars
62
forks
source link
Render each light source seperately, which depends on its influence rectangle on the screen
#42
Open
Looooong
opened
4 years ago
Looooong
commented
4 years ago
Or do tiled deferred rendering...
Or do tiled deferred rendering...