Minion Constructs have two boxes altering their statblocks, neither of which is reflected in their tokens:
They should all be Constructs
Their alignments should all be Lawful Neutral
They all have immunity to poison and lightning damage
They're all immune to the charmed, exhaustion, frightened, paralyzed, and poisoned conditions.
They all have the Force Weakness trait:
Force Weakness. When the construct takes 10 or more force damage in a single instance, roll a d20. On a 10 or lower, it falls prone and is incapacitated until the end of its next turn.
They all have the Overcharge trait:
Overcharge. Whenever the construct is subjected to lightning damage, it takes no damage and instead redirects the lightning. Each non-construct creature within 5 feet of it must succeed on a VDC Dexterity saving throw or take lightning damage equal to twice the original lightning damage to which the construct was subjected.
They all have 1 hit point
They all have the Avoidance trait:
Avoidance. If the construct is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails.
These apply to Minion Construct Animated Armors, Minion Construct Knights and Minion Construct Half-Red Dragon Veterans
What happened?
Minion Constructs have two boxes altering their statblocks, neither of which is reflected in their tokens:
These apply to Minion Construct Animated Armors, Minion Construct Knights and Minion Construct Half-Red Dragon Veterans
What package are you reporting this for?
Forge of the Divine Machine
Version
0.9.1