Open JR1811 opened 1 year ago
Oh no
Its official. Change the description however u want
Oh no
Oh YES
wild feature with 3 people vying to dev it
Should the press crushing effect be applied on tryProcessInWorld
/tryProcessOnBelt
?
Insta-kill or not, and if not, what form should it take? Suffocation during a certain height range of the press animation?
Can we clarify?
Would be nice if it would already press whenever it detects an Entity.
Would be nice if it would already press whenever it detects an Entity. 🫡
it is a bit aggressive and will crush you if you are even slightly in range, we may choose to reduce damage for people not completely inside or reduce the AABB on the entity detector
but first, we should obviously make the press capable of forcing players into a crouching/crawling position, right? :)
With the press damage source, make it damage helmets specifically. also the speed should relate to the damage.
With the press damage source, make it damage helmets specifically. also the speed should relate to the damage.
Durability damage relative to speed, damage to player relative to speed, did I get that right? And we could also have it play a "THUNK" or something and skip past the cycle (return to base)
wouldnt SU for the entity damage make more sense tho?
wouldnt SU for the entity damage make more sense tho?
true + send a formula
wouldnt SU for the entity damage make more sense tho?
Yes but if a mechanical press slams down on your head at 256rpm that would likely deal more damage than it slowly pressing down at 16rpm
wouldnt SU for the entity damage make more sense tho?
Yes but if a mechanical press slams down on your head at 256rpm that would likely deal more damage than it slowly pressing down at 16rpm
if it had enough pressure to kill you, the speed doesnt matter is the argument ig?
I feel like if it's getting crushed by a fast moving component the damage should be instant and large, but if is is slow the damage should be more spread out (kinda like crushing wheels). The pressure would still damage you but the speed makes the death faster.
I committed my additions for the day to the feat/workplace-hazards branch.
I'll get back to discussing and considering that spread-out damage mechanic with you tommorow (or you can just mess up everything, write it yourself and push it in overnight while I'm asleep :p, you choose)
flingy belts exist now as of 0d860fe
cog crushing is so incredibly scuffed :(
scuffed but done
Players should be able to fall down chutes
Players should be able to fall down chutes
How are they supposed to be handled if there are the diagonal chutes?
@JR1811
Players should be able to fall down chutes
How are they supposed to be handled if there are the diagonal chutes?
as I said, extra fall damage, but they continue falling till they hit the end the the chute
as I said, extra fall damage, but they continue falling till they hit the end the the chute
I rly feel like they should get damaged instantly when they bang their head against the metal and keep their normal fall damage handling ngl xD
Content
Adds Workplace Hazards to the game.
Examples are:
New types of damage
Pipe pressure system
Contributors