Closed loxley314 closed 6 years ago
Confirmed both SP and Dedicated server
version develop
I agree. So, if a condition A is fulfilled when the player enters the car, the player does not become undercover and the car becomes "reported".
What do you think makes sense for the condition A to be?
In original antistasi is within 500 m from any enemy...
A nicer check would be if enemies within 700m has a knowsabout >1.7
The best would be a LoS check but i think it's too complicated.
And what about to check if player is in combat and add a counter like 1 min from combat stance. Something like this method: https://community.bistudio.com/wiki/behaviour
Just tested in develop version (SP). I was engaged in combat, 100 - 200 mt combat range, and entered in a civilian vehicle getting automatically undercover status, I did it repeatedly with same result. I dunno if there are any log in SP if I can get it (and you explain my how to) I'll copy it next time.