Open SomethingSimpl opened 5 years ago
I believe this happens when the AA Outpost spawn is triggered when player gets close. Also no units/objects are spawned at the outposts.
12:14:51 Error in expression <"puesto_23": { _data = AS_OP_23; }; }; _data > 12:14:51 Error position: <_data > 12:14:51 Error Undefined variable in expression: _data 12:14:51 File fnc_selectHillAAdata.sqf [AS_fnc_selectHillAAdata], line 60 12:14:51 Error in expression < else { _rdm = 0; }; if (!((typeName _objs) in [(typeName ""), (typeName [])]> 12:14:51 Error position: <_objs) in [(typeName ""), (typeName [])]> 12:14:51 Error Undefined variable in expression: _objs 12:14:51 File A3\functions_f\spawning\fn_ObjectsMapper.sqf [BIS_fnc_ObjectsMapper], line 34 12:14:51 Error in expression <private _uav = createVehicle [_uavType, _position, [], 0, "FLY"]; _vehicles push> 12:14:51 Error position: <_position, [], 0, "FLY"]; _vehicles push> 12:14:51 Error Undefined variable in expression: _position 12:14:51 File fnc_spawnCSATuav.sqf [AS_fnc_spawnCSATuav], line 8 12:14:51 Error in expression <s ["_posCmp", "_cmp"]; private _objs = [_posCmp, 0, _cmp] call BIS_fnc_ObjectsMa> 12:14:51 Error position: <_posCmp, 0, _cmp] call BIS_fnc_ObjectsMa> 12:14:51 Error Undefined variable in expression: _poscmp 12:14:51 File location\spawns\fnc_AAFhillAA.sqf [AS_location_fnc_AAFhillAA], line 29
I believe this happens when the AA Outpost spawn is triggered when player gets close. Also no units/objects are spawned at the outposts.