Open Uberbagel opened 3 years ago
I think each hit raising both is okay. I also think it only working on the faction whose units you've killed makes perfect sense. I think the best way may be to make a tooltip icon for each faction whose enemies have been killed by the user. So in a 3 way fight bandit w/ KTW, hyena and player, the bandit will have an KTW icon that says Hyena 2 stacks and another that says player 3 stacks. How does that sounds to you?
I think the best way may be to make a tooltip icon for each faction whose enemies have been killed by the user. So in a 3 way fight bandit w/ KTW, hyena and player, the bandit will have an KTW icon that says Hyena 2 stacks and another that says player 3 stacks. How does that sounds to you?
Sounds good. I already do something like that for Pattern Recognition where I list the characters you have bonuses against and how much the bonus is. However, doing it for factions is not that easy as I believe there aren't any Strings for faction names that I can pull. So creating this tooltip will be much more involved. Hyena is not a faction, the faction is Beasts. Coding for the bonuses is easy, I just check at the time of killing what the target's faction is and apply bonuses against that faction. However, coding the tooltip is complicated. Also, not sure if I can make icons for the faction appear in the tooltip without first creating new icons for each faction at a smaller pixel size (the same as the icons that appear in tooltips) - but this is easy to check.
The perk is currently stronger for the player than for the AI. For the AI it is probably abysmal right now because the AI doesn't get that many kills (perhaps if you are fighting a mixed battle then they can, but this then raises the question that the bonus should only work against the Faction whose units you have killed. This is easy to code, but not sure if it is easy to convey the bonuses in the tooltip then).
But yeah, I think raising it to 10% per kill and dropping by 5% every time you get hit will be better than what it is right now. We have to be careful if we are giving RSkill though, as archers can perhaps stack up massive amounts of RSkill from this. So perhaps 10% Melee Skill and 5% RSkill bonus. Or, if you kill with a Melee Skill you get 10% MSkill bonus and if you kill with a Ranged Skill then you get 5% RSkill bonus?