Open Loreinator opened 8 years ago
Sorry about that... :(
Its no problem, it'll just remain as a known bug until I can figure out how to redesign the simulation system to accommodate this quirk. Either that, or find an acceptable hack to make mega effects handled appropriately (i.e. if their activation caused mega progress to cap out, then instead of putting an erase effect, put a make-active effect and remove all claims for the combo). Actually... that might just work. I'll have to experiment with it to see how well the simulation handles it.
From /u/AvengahM
This will likely require a rework of the whole active/inactive erasure system to ensure this behaviour is allowed.