Closed Manitary closed 6 years ago
Do they still handle the effects differently for the score multiplier?
The fourth number is a % of normal damage modifier (the use of which depends on the effect). From this it looks like the mobile version is configured to consider them as boosting store, while the 3ds configuration (effect.txt) does not.
Should it be changed?
It seems to work correctly both ways, with Mobile mode enabled or not.
Tested with Charmander/Charizard (which has Burn), Burn already active/Burn inactive, Sleep Charm active/inactive.
The ongoing effect multiplier is defined by the Board.Status enumerator, I think the multiplier in the effect.txt configs only would affect the score bonus of initial match itself (if it affects anything). Try settings it to some absurd value like 400 to see if it affects the score for burn-effect species matches at all.
I noticed that effect.txt and effect_mobile.txt only differ by the following:
STRING BURN 5 55 80 100 5 10 15 20 ODDS
STRING BURN 5 55 80 150 5 10 15 20 ODDS
STRING SPOOKIFY 5 45 80 100 10 15 20 30 ODDS
STRING SPOOKIFY 5 45 80 150 10 15 20 30 ODDS
STRING FREEZE 5 35 70 100 10 12 15 20 ODDS
STRING FREEZE 5 35 70 120 10 12 15 20 ODDS
STRING SLEEP_CHARM 5 30 80 100 10 15 18 25 ODDS
STRING SLEEP_CHARM 5 30 80 120 10 15 18 25 ODDS