This involves Burn, Freeze, Spookify, Sleep Charm, Poison.
They apply a status which boost the damage of certain pokemon by x1.2 (Freeze, Sleep Charm) or x1.5 (Burn, Spookify, Poison).
What happens in the game: the match that triggers the ability doesn't get the boost (as if the damage was inflicted before applying the status). The only exception is Poison, where the match is boosted by x1.2 (but it still doesn't get the x1.5 given by the inflicted status!).
What happens in ShuffleMove: the match that triggers the ability gets the boost (i.e. the status is inflicted before the dmg calculation). This also happens with Poison, which gets a x1.5 instead of a x1.2.
This involves Burn, Freeze, Spookify, Sleep Charm, Poison.
They apply a status which boost the damage of certain pokemon by x1.2 (Freeze, Sleep Charm) or x1.5 (Burn, Spookify, Poison).
What happens in the game: the match that triggers the ability doesn't get the boost (as if the damage was inflicted before applying the status). The only exception is Poison, where the match is boosted by x1.2 (but it still doesn't get the x1.5 given by the inflicted status!).
What happens in ShuffleMove: the match that triggers the ability gets the boost (i.e. the status is inflicted before the dmg calculation). This also happens with Poison, which gets a x1.5 instead of a x1.2.