Loreinator / Shuffle-Move

Program to help choose moves in the Pokemon Shuffle puzzle game
GNU General Public License v3.0
95 stars 18 forks source link

Include a user-defined "Threshold" for ability activation #28

Closed Loreinator closed 9 years ago

Loreinator commented 9 years ago

See here for the reddit thread

Basically:

An entry in the simulation preferences window: label says "Threshold", then there's a spinner from 0 to 100, which is fed into a property along the lines of "EFFECT_ODDS_THRESHOLD". This is then used in the simulation to determine if/when an effect is even allowed to roll for a chance to occur. Any likelihood that is below the threshold is told "no, you didn't happen" regardless of the Math.random() result. This will give the user a way to give bias against unlikely events.

Loreinator commented 9 years ago

See here