Closed JustAnotherRandomLad closed 8 years ago
So a match won't even activate properly if it is fully frozen? It has to thaw first? wow, I never knew that - does this behavior allow activation of their effect, count as a combo, score, mega progress, etc? I think we need to clearly identify all the aspects of this behavior before implementing the solution for it.
No, no, no, and no - at least a few of those were tested on the Banette stage, and the rest I noticed against Mega Gengar right before posting this.
Sent from my Samsung device
-------- Original message -------- From: Andrew Meyers notifications@github.com Date: 09-02-2015 9:07 AM (GMT-05:00) To: Loreinator/Shuffle-Move Shuffle-Move@noreply.github.com Cc: JustAnotherRandomLad thesecrecyking@hotmail.com Subject: Re: [Shuffle-Move] Remove "double matching" when entire line of icons is frozen (#53)
So a match won't even activate properly if it is fully frozen? It has to thaw first? wow, I never knew that - does this behavior allow activation of their effect, count as a combo, score, mega progress, etc? I think we need to clearly identify all the aspects of this behavior before implementing the solution for it.
Reply to this email directly or view it on GitHub: https://github.com/Loreinator/Shuffle-Move/issues/53#issuecomment-137069039
(To clarify: the barriers are all removed as if wiped by Barrier Bash if such a line is ever detected - before any matching or scoring occurs - but the actual matching/scoring works normally once the barriers are gone.)
Sent from my Samsung device
-------- Original message -------- From: Andrew Meyers notifications@github.com Date: 09-02-2015 9:07 AM (GMT-05:00) To: Loreinator/Shuffle-Move Shuffle-Move@noreply.github.com Cc: JustAnotherRandomLad thesecrecyking@hotmail.com Subject: Re: [Shuffle-Move] Remove "double matching" when entire line of icons is frozen (#53)
So a match won't even activate properly if it is fully frozen? It has to thaw first? wow, I never knew that - does this behavior allow activation of their effect, count as a combo, score, mega progress, etc? I think we need to clearly identify all the aspects of this behavior before implementing the solution for it.
Reply to this email directly or view it on GitHub: https://github.com/Loreinator/Shuffle-Move/issues/53#issuecomment-137069039
When the barriers are cleared (i.e. the match thaws), and there's air below at least one of the blocks, does it combo or does it fall? I've worked out most of the other parts of the implementation for this tweak, but I can't proceed until I know the exact line to add it on or it won't behave properly.
It falls.
Also, FWIW, the unfreezing follows normal match priority. For example, if a 3x3 cross-match is formed with the vertical line fully frozen, the horizontal line is cleared first, unfreezing the intersection point. If this causes that point to fall (as with an L-match with the corner suspended over air), the vertical match doesn't happen.
Oh, and something else: if a match that unfreezes one or more blocks activates Quirky(+), the ability can target the freshly unfrozen icons.
I've made a change which I hope addresses most if not all of this issue. Please check and let me know if it works. The build should end in 68 or higher in this folder: https://drive.google.com/open?id=0Bwi_f200YyRqfm5fOWMtbkVrd0RhQUJyTDR6V29WZFFBd0o4cl95VjlqUTkyNDRicS1GOVE
Just discovered this accidentally: when disruptions or the starting board layout result in a full matching line of frozen mons, the barriers are first removed (at the same rate as they would be normally) without being scored, and then the match is done. Shuffle Move seems to score the line twice, rather than just once.
(Which means I won't be able to test the double-cross-matching thing with Banette even if I get my hands on a good camera... :/)