Closed ShuffleBugs closed 9 years ago
Seems reasonable I guess, pushing the change now into the file - it should be ready for testing in a few minutes via the development folder.
Btw if you want to test out the latest development build, check here and download the highest final digit file (its the build number in Jenkins).
Check it out in the development branch when you have time, re-open this issue if it is not working quite right.
Thanks! This looks great:
Much easier to scan than before:
Left a comment https://github.com/Loreinator/Shuffle-Move/commit/215285e97e6407324ca6af94ded1b7f5a7f08525#diff-ac7b3cf2ec9f2ab18b4680529769d40aR167
Because the text is centered, it's very hard to scan when there's varying numbers past the decimal point. This usually happens when running with multiple simulations with random effects.
I noticed this when sorting by combos looking for something with a minimum of 3 moves, but sorting by combos will have results like [1-10] or [2-8] or [3-5] all with different weighted averages.