Closed kpwbo closed 8 years ago
Confirmed reproducible in v0.3.32. Investigating cause now.
Cause found:
Line 444 in ShuffleModel.java was setting the team to the previous team if the new stage has no team or an empty team.
The logic after this fix will be as follows:
In the team editor, allow inheritance of the previous team or the default team if the new stage does not have a non-empty team.
When the team editor sets its data into the model, first set the stage then set the team data. This ensures that the team data mirrors the team editor's data exactly.
When stages switch in the main program normally they will still retain the previous functionality of inheritance of the old team if the new stage's team is not a non-empty team.
Bug Report (click on the "Download This File" button).
There seems to be a bug that may happen when editing the team while loading a new stage with an initial layout. Here's an example on how to replicate the bug (based on the bug report file above) : 1) Open Shuffle Move. The board should be empty and set on stage 216 (Gothorita), with a team of 5 Pokémon and Metal blocks. 2) Open the Team Editor (Team -> Edit). 3) Select stage 205 (Excadrill) in the drop-down list 4) Click on the "Clear Team" button. 5) Click on the "Apply" button. Stage 205's initial layout should now be shown on the board. However, the team is still the same (it is not cleared as it would have been expected to be). A second click on the "Apply" button is needed to clear the team.