[X] I am using the latest plugin version with the required dependencies.
[X] There isn't any open issue that shows my problem
What happened?
I added custom weapons to a plugin, specifically muskets. It would be bad if the musket sounded like an AK, so I created a custom sound for the gun. However, there's a small problem: when I shoot, there is no sound, and the reload has a classic sound, which is not the one I want. I tried two formats (Stereo and Mono), but it still doesn't work.
Confirmations
What happened?
I added custom weapons to a plugin, specifically muskets. It would be bad if the musket sounded like an AK, so I created a custom sound for the gun. However, there's a small problem: when I shoot, there is no sound, and the reload has a classic sound, which is not the one I want. I tried two formats (Stereo and Mono), but it still doesn't work.
https://drive.google.com/file/d/1ek-QE-Qg_ck-OzYJIGERQ4ZhegWHU3qW/view?usp=sharing here is a link for my resource pack
Expected Behaviour
The plugin should see custom sounds in resource pack
Plugins
AuthMe-5.6.0, BlueSlimeCore, Brewery-3.1.1, Cannons, Chunky-1.4.10, CombatLogX, customjoinandquitmessages-1.8.0-b0, DecentHolograms-2.8.11, Dynmap-3.7-beta-7-spigot, Dynmap-Towny-1.1.2, EssentialsX-2.21.0-dev+111-b54c8c1, EssentialsXSpawn-2.21.0-dev-111-b54c8c1, FastAsync WorldEdit-Bukkit-2.11.2-SNAPSHOT, GSit-1.10.0, LessironGolem, LightAPI-Bukkit-5.3.0, LuckPerms-Bukkit-5.4.141, MOTD, Movecraft_8.0.0_beta-3, multiworld, orebfuscator-plugin-5.5.0, PlaceholderAPI-2.11.6, PlasmoVoice-Paper-2.0.4, ProtocolLib, QualityArmory, RealisticSeasons-10.5.0, ReviveMe, SkinsRestorer, TAB v4.1.8, Towny-0.100.3.0, TownyChat-0.115, TownyMenu-1.4.0, Ultra_Economy_2.3.7, Vault, ViaVersion-5.0.3, WorldBorder-1.2, worldguard-bukkit-7.0.10-dist
Server Version
1.18.2 purpur
Relevant log output
No response