LorenzoM1997 / AlphaZero

ECS 171 Machine Learning project
BSD 3-Clause "New" or "Revised" License
2 stars 1 forks source link

ConnectFour Implementation #1

Closed LorenzoM1997 closed 5 years ago

LorenzoM1997 commented 6 years ago

Things to check/fix:

cnagda commented 5 years ago

Confused as to why the action space is 42, since there only 7 possible moves for given turn. Am I thinking about what the action space is wrong? Does it have to match the board representation in order to work? I'm thinking that if the action space is only 7 moves then for is_valid the only check that needs to be done is not going over the max number of pieces in a column

LorenzoM1997 commented 5 years ago

It can be implemented in different ways. Sophie implemented it with 42 moves, but if you want to change the implementation, for me it's indifferent. If 7 moves is more efficient, then go for it.