issues
search
Lorenzooone
/
PokemonGB_Online_Trades
Adds support for Online trading to Pokémon RBY, GSC and RSEFRLG
MIT License
52
stars
1
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Cant connect
#29
josephp27
opened
3 weeks ago
1
Support for Gen 3 record mixing?
#28
ZB-Codes-n-Plays
closed
5 months ago
2
Fix patch sets
#27
Lorenzooone
closed
2 years ago
0
Add support for patch sets
#26
Lorenzooone
closed
2 years ago
0
Refactors fillers and fix even-length-only bug
#25
Lorenzooone
closed
2 years ago
0
Fix incompatibility with Japanese games
#24
Lorenzooone
closed
2 years ago
1
Add "max received level" to Pools trading
#23
Lorenzooone
closed
2 years ago
0
Make it possible to trade even though the nicknames were edited
#22
Lorenzooone
closed
2 years ago
0
Add "Eggify Pools mon" option
#21
Lorenzooone
closed
2 years ago
0
Add a timeout to the server...?
#20
Lorenzooone
opened
2 years ago
0
Add a way to visualize the Pool's contents
#19
Lorenzooone
opened
2 years ago
0
Add declining to mons themselves
#18
Lorenzooone
opened
2 years ago
0
Add a Bad Words filter...?
#17
Lorenzooone
opened
2 years ago
0
Figure a way to handle evolutions in multiple languages
#16
Lorenzooone
opened
2 years ago
0
Figure weird decline behaviour
#15
Lorenzooone
closed
2 years ago
0
Handle Time Capsule x Everstone shenanigans
#14
Lorenzooone
closed
2 years ago
0
Test trading level 29 and 31 Haunter to GSC from RBY
#13
Lorenzooone
closed
2 years ago
0
Figure out what happens with eggs and dead party members
#12
Lorenzooone
closed
2 years ago
0
Figure missing mail data details out
#11
Lorenzooone
closed
2 years ago
0
Explain better to the user what they need to do
#10
Lorenzooone
closed
2 years ago
0
Implement checking for non-transmitted-to-gsc bytes
#9
Lorenzooone
closed
2 years ago
0
Add more comments to explain the logic
#8
Lorenzooone
closed
2 years ago
0
Implement a "Complete program death" mechanism
#7
Lorenzooone
closed
2 years ago
0
Put a "hardware_connection.is_ready" variable and act according to it
#6
Lorenzooone
closed
2 years ago
0
Put a "connection.is_ready" variable and act according to it
#5
Lorenzooone
closed
2 years ago
0
Refactor multiplayer sends in their own class
#4
Lorenzooone
closed
2 years ago
0
Transfer full data instead of just index
#3
Lorenzooone
closed
2 years ago
0
Implement Pool trade
#2
Lorenzooone
closed
2 years ago
0
Implement "buffered" negotiations
#1
Lorenzooone
closed
2 years ago
0