Open Hukkatsu opened 1 year ago
Hi Hukkatsu,
You seem extremely knowledgeable about this problem. Why don't you write a patch fixing the problem? I'm sure there are others experiencing the exact same problem.
Thanks Selsie.
I can if asked but what I'm trying to do is give the data so the mod author can roll the fixes into patches that he already has and not use an extra .esp slot. As I complete the museum I'm probably going to post a few more threads like this where I talk about all the problems with a specific museum room.
It would be an esl slot :) I did a few patches myself, and published them on the Nexus. It's MUCH easier than waiting for a mod author to accommodate your wishes.
Looks like I unintentionally made a new bug. While falmer indeed drop unobtainable items they don't wear them as armor. This falmer has heavy helm, heavy armor, seasoned gauntlets, seasoned boots.
Several falmer items are unobtainable or only obtainable as fixed placements. Recommend the following changes:
---Ancient Falmer--- Ancient falmer battleaxe, bow, greatsword, mace, sword, war axe, warmace, and shield are not all obtainable. This is due to a conflict between LotD and immersive creatures. 4 one-time only opportunities are given to get one drop from a pool containing 9 items (these and ancient falmer dagger which is obtainable at a fixed location). These are supposed to also be dropped by Falmer Loremasters which were removed by immersive creatures.
Recommended solution- Re-add a few Falmer Loremasters (09234BD0) to the LCharFalmerShaman (0001E77F) leveled NPC list. I added 5 because the list is longer than intended when LotD originally added 3.
---Falmer--- Pike, honed pike (unobtainable) Armor set (fixed locations only) Heavy armor set (one fixed location at last sigil only) Hardened armor set (unobtainable)
Recommend adding these to leveled lists in the following places 00051951 LItemFalmerWeapon added 2 each to LList (honed at 18/27) --falmer pike 72153BB6 FalmerPike --falmer honed pike 72153BB7 FalmerPikeHoned 4F459BA0 _00LItemFalmerCuirass added 1 entry to LList --armor 000B83CB ArmorFalmerCuirass 4F459BA2 _00LItemFalmerBoots03 added 1 entry to LList --boots 000B83CD ArmorFalmerBoots 4F459BA1 _00LItemFalmerGauntlet04 added 1 entry to LList --gloves 000B83CF ArmorFalmerGauntlets 4F459B9F _00LItemFalmerHelmet02 added 1 entry to LList --helmet 0004C3CB ArmorFAlmerHelmet 4F4E4F7C _00LItemFalmerBootsHeavy replaced 2x weighty with 1x heavy, 1x hardened (leaving 2x weighty, 2x seasoned) --boots 020023EF DLC1ArmorFalmerHeavyBoots --boots 0200E8DD DLC1ArmorFalmerHardenedBoots 4F4BAB4C _00LItemFalmerCuirassHeavy replaced 2x weighty with 1x heavy, 1x hardened (leaving 2x weighty, 2x seasoned) --armor 020023E9 DLC1ArmorFalmerHeavyCuirass --armor 0200E8DE DLC1ArmorFalmerHardenedCuirass 4F4E4F7B _00LItemFalmerGauntletHeavy replaced 2x weighty with 1x heavy, 1x hardened (leaving 2x weighty, 2x seasoned) --gloves 020023ED DLC1ArmorFalmerHeavyGauntlets --gloves 0200E8DF DLC1ArmorFalmerHardenedGauntlets 4F4E4F7D _00LItemFalmerHelmetHeavy replaced 2x weighty with 1x heavy, 1x hardened (leaving 2x weighty, 2x seasoned) --helmet 020023EB DLC1ArmorFAlmerHeavyHelmet --helmet 0200E8E0 DLC1ArmorFAlmerHardenedHelmet
---Optional Ancient Nord--- Ancient nord armor set is only available as fixed placements and crafting at skyforge. This is due to immersive creatures removing it as a drop from Draugr. Recommend adding it to the following leveled lists: 4F310409 _00LItemDraugrHelmetCuirass02 added 1 entry to LList --Ancient Nord Armor 00018388 ArmorDraugrCuirass 4F310405 _00LItemDraugrBoots added 1 entry to LList --Boots 00056A9D ArmorDraugrBoots 4F310406 _00LItemDraugrGauntlets added 1 entry to LList --Gauntlets 00056B17 ArmorDraugrGauntlets 4F310407 _00LItemDraugrHelmet01 added 1 entry to LList --Helmet 00056A9E ArmorDraugrHelmet Note Dwarven armor is almost fixed location/crafting only but I don't recommend changing that
---Ancient nord weapon witchcraft--- Note I was unable to get another user to replicate this so I'm not 100% sure it isn't just my save file/build. I did go back to an old save at level 12 and confirm that it was still present then though.
I am now convinced that all ancient nord weapons are obtainable, whether through drops, fishing, or crafting. There is some witchcraft going on with weapon drops that I can not figure out though. Almost all 1H draugr drop ancient nord mace or honed ancient nord mace (fishing, not heavy armory) and almost all 2H draugr drop ancient nord warhammer or honed ancient nord warhammer(fishing, not heavy armory). This is despite none of these items being on the leveled lists that draugr should use for weapons. Archer drops are normal (bow + 1H from LList).
I ran Kolbjorn's barrow (final time with azhidal) and got the following drops: 4F28CD77 Restless Draugr- mace (fishing) 4F28CDB7 Draugr Wight- mace (fishing) 4F28CDBF Draugr Wight- mace (fishing) 4F28CDC0 Draugr Wight- mace (fishing) 4F28CDC9 Draugr Wight- mace (fishing) 4F28CDE1 Draugr Wight- bow, shortspear 4F28CDE2 Draugr Wight- honed dagger (HA), supple bow 4F28CE19 Draugr Scourge- honed warhammer (fishing) 4F28CE41 Draugr Deathlord- enchanted hero sword (FE356808) 4F28CE49 Draugr Deathlord- greatsword 4F391127 Draugr Deathlord- honed mace (fishing) 4F39112D Draugr Reaper- honed mace (fishing) 4F391134 Draugr Reaper- nord ancient hero greatsword (C505CAC6) 4F400909 Draugr Overlord- enchanted battleaxe (FE35681C) 4F414617 Draugr Wight Lord- enchanted honed sword (000DDD6B) *6E0311EF Restless Draugr- mace (fishing) 6E0311F4 Restless Draugr- bow, dagger (HA) 6E0311F4 Restless Draugr- bow, club 6E040509 Draugr Death Matron- hero hatchet 6E32DDB3 Draugr Stalker- Ancient nordic bow, enchanted sword (6E337FC8)
When I looked at each one in xEdit it seems like any time a draugr uses the leveled lists 000242FC (for 1H) or 00024300 (for 2H) they drop fishing weapons but if they use a different leveled list or just link directly to the LostLegacy_OWL-HA-AA leveled lists the drops are normal.
Recommended solution- ??? First see if you can replicate the issue I guess.
---Optional fishing tweaks--- If the above issue is resolved recommend adding the ancient nord dagger, honed dagger, hero dagger, mace, honed mace, hero mace, warhammer, honed warhammer, and hero warhammer to the LostLegacy_OWL-HA-AA leveled lists if it isn't too hard to add fishing as a dependency. They are normally obtained by fishing and, in the case of the hero versions, crafting. Heavy armoury already adds daggers, maces, and warhammers to draugr so this isn't immersion breaking.
---Other--- Dragonbone rapier recipe requires the player to NOT have dragon smithing (as stated in other issue thread)
Daedric animated armory recipes still require getting all 7 black books (as stated in other issue thread)
Banded Iron museum display- I use this mod to fix a LotD bug. Banded armor in the LotD checklist shows up as "Error!" and does not take the armor from your inventory to put on display. LotD changelog claims this is fixed in 5.6.5 but the mod page linked claims otherwise. Recommend checking when testing 1.2. https://www.nexusmods.com/skyrimspecialedition/mods/81084