When doing the vanilla intro, Improved Traps affects the damage of the fires in Helgen - this is especially an issue when jumping into the Inn from the tower, as the fire does 4x more damage, often outright killing characters. Then you have to re-watch the entire execution scene again. I've watched it about 20 times now. While my example below may not be the specific fires I am dying to, it does show that the Improved Traps is affecting the Helgen intro.
The picture below shows a temporary placement of dunCGFireDamageTriggerBox in Helgen.
In fact, there are 16 such placements in Helgen
dunCGFireDamageTriggerBox then refers to dunCGTrapFireTriggerExplosion01
Which calls upon dunCGTrapFireTriggerEnch01
And Improved Traps increases the magnitude of that by 4x
This looks to be rather complicated to just "fix".
It looks like may have been addressed in the base edition of the mod, but I suspect the Dangerous Edition is too much,
When doing the vanilla intro, Improved Traps affects the damage of the fires in Helgen - this is especially an issue when jumping into the Inn from the tower, as the fire does 4x more damage, often outright killing characters. Then you have to re-watch the entire execution scene again. I've watched it about 20 times now. While my example below may not be the specific fires I am dying to, it does show that the Improved Traps is affecting the Helgen intro.
The picture below shows a temporary placement of dunCGFireDamageTriggerBox in Helgen.
In fact, there are 16 such placements in Helgen
dunCGFireDamageTriggerBox then refers to dunCGTrapFireTriggerExplosion01
Which calls upon dunCGTrapFireTriggerEnch01
And Improved Traps increases the magnitude of that by 4x
This looks to be rather complicated to just "fix".
It looks like may have been addressed in the base edition of the mod, but I suspect the Dangerous Edition is too much,