Title. I happened upon this issue while checking for conflicts when installing No More Exploding Dwemer Spiders (which is essential when playing with Remiel as a follower - I think it would be a great addition to the list).
I noticed that AUTOMATON_GLOW.esp modifies race records for all automatons in order to add the glow, but in doing so reverts the behavioral changes made by Mortal Enemies (these are mostly regarding attack values, speeds and reach). I do not think this is intended but it is a very simple fix.
Title. I happened upon this issue while checking for conflicts when installing No More Exploding Dwemer Spiders (which is essential when playing with Remiel as a follower - I think it would be a great addition to the list).
I noticed that AUTOMATON_GLOW.esp modifies race records for all automatons in order to add the glow, but in doing so reverts the behavioral changes made by Mortal Enemies (these are mostly regarding attack values, speeds and reach). I do not think this is intended but it is a very simple fix.