Open aredfan opened 3 months ago
@aredfan I can't quite see this, can you show some exaggerated video and post the config file? Thanks.
@rr- Yes of course, here's my config files: cfg.zip.
Btw I did more investigating today and found that the blink is a lot more apparent when Fade effects
is disabled. Maybe the bug isn't related to fades.
My screen-recorder GeForce wasn't able to capture the issue so I recorded it on my phone instead, it's slow motion. See the Eidos screen appear for a frame or two, before properly appearing.
The video is recorded with fades disabled, vsync on, and 30 FPS.
https://github.com/LostArtefacts/TR1X/assets/94776985/73ad9a1d-f94b-43c0-b219-c8f920422a0d
I thought it might be a good idea to write a short summary of what we know so far.
@aredfan can you check if this build makes any difference?
https://nebula.wind.garden/serve/pub/TR1X-4.1.2-62-gc034908-dirty-Windows.zip
@rr- I just tested the build and the flicker is still present.
Dev snapshot: 4.1.2-45-g5d706bd
When starting up the game - the first visible backdrop flickers during fade-in. A sort-of black blink.
I think this regression was introduced today.
Steps to reproduce:
Edit: The issue happens when vsync is enabled.