LostArtefacts / TR1X

Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
https://lostartefacts.dev/
GNU General Public License v3.0
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Rendering issue with some statics and pushable blocks #819

Open aredfan opened 1 year ago

aredfan commented 1 year ago

Hello, I've noticed a few rendering issues in Tomb1Main (& TombATI) that isn't present in the dos version. I don't have the technical knowledge to explain this bug in more detail but I thought it might be helpful to create an issue for it.

Left: DOS | Right: T1M

GYM - Room 7 4 LEVEL8B - Room 16 5 LEVEL10A - Room 64 6 LEVEL10C - Room 18 1

Richard-L commented 1 year ago

How did you upscale Dosbox like that? Looks impressive.

These rendering issues are present on the PS1 version too, even with some added culling issues (from what I understand).

Think we'd spoken about the items in Khamoon years ago when we addressed the bats in Folly, but didn't have a solution.

aredfan commented 1 year ago

How did you upscale Dosbox like that? Looks impressive.

I changed the resolution in the dosboxTR.conf file (included on Steam) like this: fullresolution=1920x1080

Also it might be worth checking if aspect=true for the best experience.

aredfan commented 1 year ago

I was watching Footi doing a speedrun earlier and I've spotted another rendering issue in Sanctuary of the Scion:

Left: DOS | Right: T1M LEVEL8C - Room 35 1

oziphantom commented 1 year ago

What happens if you put T1M into a 4:3 graphics mode?

aredfan commented 1 year ago

What happens if you put T1M into a 4:3 graphics mode?

Same outcome, here's the save files for each of the locations shown above (except the gym) which are compatible with 2.15.2.

save_tr1_00.dat.txt save_tr1_01.dat.txt save_tr1_02.dat.txt save_tr1_03.dat.txt (Note to remove the .txt extension)