LostArtefacts / TRX

Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
https://lostartefacts.dev/
GNU General Public License v3.0
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Incorrect secret trigger in City #1273

Open Richard-L opened 6 months ago

Richard-L commented 6 months ago

I reckon nothing can be done about this, but thought I'd bring it up once. It's the same across PS1/TombATI/TR1X:

https://github.com/LostArtefacts/TR1X/assets/4934209/273de6b2-3612-450f-8dd6-bfc1b157d61d

^If you jump from this tile instead of the closer one, Lara will move over the secret below and trigger it incorrectly. Is it possible to make it trigger only when she stands on the respective tile(s) beneath?

aredfan commented 6 months ago

Like this, there's another secret Lara can jump over triggering it, in Midas:

Screenshot

lahm86 commented 6 months ago

The triggers can be converted to pads, so Lara would have to step on them before they activate. The only downside I could see would be where people are doing some sort of challenge run + "trigger all secrets", and they use the technique of jumping over these particular ones to save time or having to deal with particular enemies. But switching off the floor data fixing option would allow that regardless, so it's not really a problem and rather just something to be aware of.

Richard-L commented 6 months ago

Good input Lahm, I also thought of this when aredfan posted the more prominent (and obvious) case of this. Triggered me to think this fix might want to be optional.