Open Richard-L opened 2 months ago
@walkawayy I was wrong, it's actually in the TR2 setup itself: Arsunt's options will follow what is set there. Any chance to port this over to TR1X? Would be lovely to get "parity" with TR2. Arsunt mentioned the behaviour here briefly (apparently it influences the way you hear the clock ticking in Croft Manor): https://discord.com/channels/218414493355606016/394838132643725314/828713831689486398 Oh interesting. That's probably worth opening a separate issue then since it's like a different feature.
@walkawayy I was wrong, it's actually in the TR2 setup itself:
Arsunt's options will follow what is set there. Any chance to port this over to TR1X? Would be lovely to get "parity" with TR2.
Arsunt mentioned the behaviour here briefly (apparently it influences the way you hear the clock ticking in Croft Manor): https://discord.com/channels/218414493355606016/394838132643725314/828713831689486398
Oh interesting. That's probably worth opening a separate issue then since it's like a different feature.
Originally posted by @walkawayy in https://github.com/LostArtefacts/TR1X/pull/1436#issuecomment-2282923656
@rr- just out of curiosity, had you decompiled this feature from TR2 yet? How do they do it?
I don't think I have gotten there yet.
Originally posted by @walkawayy in https://github.com/LostArtefacts/TR1X/pull/1436#issuecomment-2282923656
@rr- just out of curiosity, had you decompiled this feature from TR2 yet? How do they do it?