LostArtefacts / TRX

Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
https://lostartefacts.dev/
GNU General Public License v3.0
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Add alpha blending (PS1) #1627

Open Richard-L opened 11 months ago

Richard-L commented 11 months ago

Examples are:

Glass

Arsunt also mentioned that some of the glass textures here (I think the flat ground ones?) are tinted by the water colour underneath:

Stained-Glass

He further said that some spider webs in the Xian cave have transparencies, although most are solid. You can actually see it on the top one here:

Spiderweb


New addition:

Fence-nearest

Animations identified by Arsunt, of which some are bugs:

There are 10 animated objects in the game that uses semitransparency:

  • Inventory sunglasses (id 153), lens only (All levels, except cutscenes)
  • Flare sparkling fire (id 235), whole object (All levels, except title and cutscenes)
  • Gunfire 1 (id 240), whole object (Almost all levels)
  • Gunfire 2 (id 241), whole object (Almost all levels)
  • Red snowmobile (id 13), windshield only (Tibetan Foothills)
  • The right gate door (id 106), this polygon that I mentioned, the bug (Temple of Xian) TempleOfXian1
  • Sphere of doom 1 (id 209), whole object (Dragon's Lair)
  • Sphere of doom 2 (id 210), whole object (Dragon's Lair)
  • The follower of Bartoli 3 (id 128), triangle on forehead, the bug (Cut Scene 4)
  • The follower of Bartoli 4 (id 129), triangle on forehead, the bug (Cut Scene 4) CUT4
Richard-L commented 2 weeks ago

Added details and ressurrected screenshots.