LostArtefacts / TRX

Open source re-implementation of Tomb Raider I and Tomb Raider II, along with additional enhancements and bugfixes
https://lostartefacts.dev/
GNU General Public License v3.0
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Feature request: allow optional limited ammo of pistols #176

Open Defrago opened 2 years ago

Defrago commented 2 years ago

TODO: screenshots, more tech info

Game has unused Pistols ammo pickups, also prerelease versions (demos) has limited Pistols ammo feature. When feature is enabled you probably need to disable automatic weapons switching when non-Pistols ammo becomes 0 when Lara tries to shoot so she doesn't switch to Pistols with (check?) 0 ammo. With that feature level builders or hardmode runners can reintroduce such ability for their/existing levels.

Limited ammo can be toggled via embedded level flag or (preferably) JSON flag

rr- commented 2 years ago

I'd appreciate a level where I can test pistol clip pickups. Also any information on how many ammo they contained?

thatguyfrombb commented 2 years ago

For reference: https://youtu.be/rQnCsQAPMv8?t=144 Each pickup gives 2 ammo clips. On the ammo per clip, the counter confuses me. I'm not sure if that's 10 per clip or 12 per clip :)

Richard-L commented 2 years ago

I think the way to handle this would be to list the different versions the user provided assets for. So if the level files that actually used pistol ammo (and don't just have it in them) are present, you could add "Alpha" version to a new game start, where it currently lists NG+, etc

I still want to post my ideas for a holistic asset importer for this. In itself a separated feature request. Just so many details to not lose (esp in old OG builds or demos) that it's quite the job to assemble.

annlyt commented 2 years ago

I made a level in TombEditor and placed Pistol Clips in, they didn't seem to appear at all however.