Open aredfan opened 2 years ago
Textures on moveable crates seem to be divided like a 2x2 image, is there any chance this could be fixed in T1M?
List of levels with pushable blocks:
Not really. The pushblock object has 4 surfaces and each has different UV coords. We'd have to override object data with our own.
@atombraiderfan turn off bilinear filtering and the problem is gone 😁
Textures on moveable crates seem to be divided like a 2x2 image, is there any chance this could be fixed in T1M?
List of levels with pushable blocks: