Open Danath85 opened 1 year ago
The Tomb Raider 1 File format does not support 32/24/16 bit textures. Instead, it uses a (limited) palette and the "textures" contain indices into it.
Tomb Editor generates the palette by sampling the textures of the objects and the rooms to represent as many colors as possible, but also "crunches" similar colors if they are barely distinguishable.
Edit: This color palette is also used for lighting!
Oh that's unfortunate. :( Still, thank you for the explanation! :)
Maybe this isn't possible, but i'm wondering if color display could be made better in Tomb1Main. There are some instances where colors look wrong/washed out, specially on objects/statics.
For example, this is how one of the statics i'm using should look like:
And this is how it looks ingame instead, blue top looks all wrong and "washed" :(
Another example was Lara's pants, wanted to make them a different shade of gray but it looked awful, or even the panthers themselves can't be made black, they always look dark gray. If you need a better comparison let me know, i had a static that looked totally wrong but i would need to search for it now.