Open mizunosuisei opened 1 year ago
Some comparisons because why not:
PS1
https://github.com/LostArtefacts/Tomb1Main/assets/4934209/79b640d6-63f7-4aa0-bb80-e715589f9ded
DOS
https://github.com/LostArtefacts/Tomb1Main/assets/4934209/d12f5981-8a81-4886-a224-3f124cb5073b
TombATI
https://github.com/LostArtefacts/Tomb1Main/assets/4934209/8da3cc56-44b4-4ad2-b795-9509d38cc959
Tomb1Main v2.15.3
https://github.com/LostArtefacts/Tomb1Main/assets/4934209/f50f3253-812f-4cd8-9171-42fba025387b
Indeed the grunt is only present on PS1, but sounds a bit bugged. Is the SFX cut off incorrectly? Does the grunt not exist in the DOS asset files?
Hm weird. I remember the PS1 sound, but did not remember it sounding this bad / low quality. Seems like it could be sound effect 28 in the level file, but this TR1 Sound Tool can't play it because it's apparently a complex type?
EDIT: Hm not 28. I managed to play it, and it is the normal shimmy sound that is used. The animation data does not have a command to play any other sound. Seems like it's a PS1 only thing.
Apologies if this has had a mention. I'm on a mobile phone, harder to browse.
The pitching disable function is fantastic! On the thought of PS1ing..
On Ps1, Lara's shimmey she is rather vocal. Seems to be an equal variance on the hand tap sfx and her grunting.Pc version seems void of the grunt completely.
If I was on a PC I'd check if the PC animations had the animcommand removed for her grunt. Hopefully it's hardcoded and could be resumed ^^