Open LostTemple1990 opened 3 years ago
Another sim error since last modified of the same mission
sim error results and real logs.txt
mismatch in turn 4,in which the spell aura was faded.
the plusDamageTakenATK aura was faded after it dealt damage
I'm not sure reverting the duration from 4 to 3 of the second aura is a right way to fix it
see below
{type="aura", target=0, duration=4, plusDamageTakenATK=50}
revert to
{type="aura", target=0, duration=3, plusDamageTakenATK=50},
I cannot confirm the fix because I can't completely understand the ordinary of spell squenece in vs.lua
so it needs more logs to check out
Since I've lost the latest commit of spell 107,I can't confirm if it has been modified... My original value of spell 107 is
[107]={
{type="aura", target=0, duration=3, damageATK=150, nore=true},
{type="aura", target=0, duration=3, plusDamageTakenATK=50},
}, -- Volatile Solvent
But from the log below,the damage aura last aleast 4 turns sim error results and real logs.txt In turn 4,the spell also dealt damage to target (5) as it did in turn 3 So I decide to change the duration from 3 to 4 as below{type="aura", target=0, duration=3, damageATK=150, nore=true},
{type="aura", target=0, duration=3, plusDamageTakenATK=50},
to{type="aura", target=0, duration=4, damageATK=150, nore=true},
{type="aura", target=0, duration=4, plusDamageTakenATK=50},