Lothrazar / Cyclic

Minecraft mod written in Java
MIT License
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[Suggestion] Further Configurability and balance? #2287

Open Darkmega18 opened 1 year ago

Darkmega18 commented 1 year ago

Minecraft Version: 1.19.2 (and onwards)

Not so much as issue as a balance concern. I know I had suggested configs for the luck and speed etc sometime back, so thanks for that. But I'm feeling that some of the damage protection trinkets might be a little on the insane side too. Where as some charms apply effects and have several times it can proc before breaking, it seems that the trinkets which block damage sources like the creeper spore and crown etc they only ever take 1 point of durability for any damage thats taken.

Be it casual creeper, to fully powered mutant creeper final hurrah.

These balance concerns come from a place where trinkets are usually loot etc that need to be found, rather than items that can be crafted. If trinkets can provide perma invis, fall immunity, shrugging off explosions etc, you're invalidating a large number of sources of other content that work similarly or that someone could put together to achieve the effect rather than just giving them full immunity on such a high amount of charges.

I feel it'd be better if the damage protection trinkets would protect maybe 50% to a slightly more significant amount but the damage protected from them would all go into durability. Having the ability to turn them on and off would further incentivize actually doing this in the first place so to conserve the charges.