Open Warhand opened 1 year ago
I second this enhancement.
Can't you just edit the mod directly? Just go in plaingrinder-1.18.1-1.2.4.jar\data\plaingrinder\recipes\grinder and edit the json. I hope that this is OK. But sometimes I mod the mod.
Actually that's roughly what I did, except I paid someone else to do it for me, since I don't know JavaScript. They helped me make a fork that fixes the issue outlined in this report
On Tue, Jan 10, 2023, 10:21 PM ZAKsPop @.***> wrote:
Can't you just edit the mod directly? Just go in plaingrinder-1.18.1-1.2.4.jar\data\plaingrinder\recipes\grinder and edit the json. I hope that this is OK. But sometimes I mod the mod.
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Would be lovely if they can be edited/removed, agreed with op.
To disable any recipe, add the forge false condition to JSON of the recipe . For example, in the json file in the data pack replace it with
{ "conditions":[ { "type": "forge:false" } ] }
I will see if i can get some better examples or make a sample data pack
i know its months later but im fixing datapacks to add/remove and adding full zenscript for craft tweaker to 1.16.5+ pretty soon
Minecraft Version: 1.18.2
Forge Version: 40.1.71
Mod Version: 1.2.4
Single Player or Server: Both
Describe problem (what you were doing; what happened; what should have happened): When trying to remove the default recipes with something like Crafttweaker or a datapack, they still remain ingame, no matter what I try to do to remove them.
This is a rather urgent issue imo, as it makes it impossible for packdevs to customize the recipes for the plain grinder, because while they can add new recipes, they can't overwrite the originals, meaning they can't add another recipe for griding raw iron without there being a conflict between which recipe the grinder will choose to base the output off of.
Log file link: https://gist.github.com/Warhand/78f45266a587c5d1cb4c2d8d7c30aa37