This is a quick fix so players can recover their worlds if they used the buggy acceleration spells.
From the look of it, there's lots of issues in the mod, so I'm not motivate to fix it further. Here's a non exhaustive list:
most spells are bypassing PvP and protected areas
SunFlower will crash client (NPE in ComponentSunflower.java:37)
rendering isn't finished on acceleration spells (we can see the default white box
entities aren't registered properly (should go through events and EntityEntry)
entityAccelerator is holding the entity object instead of a WeakReference or ID, hence causing a memory leak. It also fails to check the sanity of said entity.
This is a quick fix so players can recover their worlds if they used the buggy acceleration spells.
From the look of it, there's lots of issues in the mod, so I'm not motivate to fix it further. Here's a non exhaustive list: