performance improvements for cables (fewer extract attempts and itemstack copies, fewer requests from processing)
fixed issues with the control gui (always exiting on e press, no tooltips, search bar not lining up with texture, freezing on shift+click)
fixed issues with the processing gui (scroll wheel in/decreasing in multiples of 2, reset button doing nothing)
other gui improvements (jei import for processing cables, only crafting jei for the crafting tables, higher stock number limit)
added shift and alt key support to other number in/decreasing actions, like in the control gui
reversed insertion priority to make it effectively mean the preference of putting items in a particular inventory over others, which is much more useful than the old way
made processing cables be inactive by default so they can be configured more easily
allowed cables to be placed with the player in the same block, as long as they aren't in the actual cable hitbox
added option to keep search without jei syncing
shift+left click a cable with a block to make it take the appearance of that block, or with an empty hand to clear the facade
prevented sort from changing when extracting items with the shift key held for convenience
added keybind to open the first remote in your inventory, default R (#447)
fixed a (non fatal) stack overflow exception when loading a large enough network
This is my first time doing any MC modding so let me know if I messed anything up. I also don't plan on making these changes for any future versions as I'm only doing this for a modpack I'm playing.
This is my first time doing any MC modding so let me know if I messed anything up. I also don't plan on making these changes for any future versions as I'm only doing this for a modpack I'm playing.