Lothrik / diablo4-build-calc

A build calculator for Diablo 4.
https://lothrik.github.io/diablo4-build-calc/
GNU Affero General Public License v3.0
217 stars 42 forks source link

Unique Aspect on the wrong class/weapon #13

Open Raskelot opened 1 year ago

Raskelot commented 1 year ago

Hi, it's me again, I just want to say, I use your website daily and I must be your biggest user haha.

As a Rogue, I noticed that I see the offensive aspect The Grandfather, but when I check on other build website like this one: https://d4planner.io/skilltree/Barbarian/EO:185

That weapon is actually a two-handed sword, which rogues can't equip. So I guess my question is, is there a way to have the weapon type in the tooltip of the aspect so we don't base a build around a specific aspect that the class can't use?

Also, is there any plan to improve the overall visual of the page? I personally set chrome zoom at 50% and on the website I put the zoom level to 2.0 (max). Adding some visual artwork or the tooltip. I love the change on paragon board, we can now rotate and place them, you're the best, thank you for that!

I managed to finish planning my build with your tool, here it is :D !

https://lothrik.github.io/diablo4-build-calc/#N4RgbANCDsUBwQExwFwFYkE4IGYQTRBRwOzAAYIxErpirUSxN7oNpI4M5JMAWeiHL4hOQeT5RyGIZBAg0g8IMQ0QiWOtRrE2EDkr7E6KDhL6MAYwA2AQwDO9gHK2AtgFMUAJwD2AcwBXdwgAIx9bLwATABFbABdbFCcfEIB3ACsAQQANTIAVTKdMgC8AIUyAO2jMr3KQ6MiAUVTU0tSARR8AYQBqAFkASVtMuIAxTIB5VMy+gHVGtABNd0jS6ziAJUyAgGtMiAAHEFtKI9t8I5CLkEtrgDNryxojyOeQdze7z5Iju8kXjBHdyAkB3EGWSAvSHqWBHHCwkB8BFoBFgBGWBEgBBHZCHBTY8AE6AEkIEywEkDYI7QKlY2mYWm2WkhWmWWnkWx4454uCcy58mAhHlCo5gSx46Di0WRPFoYKi+UKO54vh+WVqnEACzxOG1Rz4evkAEs8YgTXDzYjLWhLWBLdBLYh0hLnUc4K7KR7bF6doccO4Nf69Tg7sH3OacN6-SFXThLLHIrH3LHbL6DhzTuRMBcOTnMM8sz8s-8s4Cs5CORXbLCs9iOXXSYcs1TyCym7ym5g+a3u5Zu3AReRLIO4FKh2PbDL0yEp0PZ7Z5SjIWgeIcUbC0Cu12BsSjd2gqWgOWvuQc0Ig+WhI2u+Je0JecCKr1Kr1Pz4v-WvEMqz2gf+eNSvQDVTXNBALAYC9TQMAoOgKC4CgzAoJtbdzQPNDMFde8sNTQ4wBwQEwD4QjNzwsBCLYPCcEhNEaNXA5mBo2waPhPCkTwlE8OrPDcQYnBsSIgStwYnc8OJPDKR4qk0WkuBpOPBjTx3Pk0RFHc1MwNTbDUsUxKlMBbClXlTh4C44GgMy4DM7NDl5MzqFs-DbOgH4uH+Hh3OgdzSIOczATgLhbMwfzbH8kJ-MsCLIQHWFR1ixtfPJWzImxOB3FS9wqTgO4sr8XK+TgI0CvSAqdgKu4RTgPxKqNSr3CMu4jL8IzNSMo0GqnbL5Sq7q-B-BD+s1DUEO1J4AAUIAhSacAAKUmkB7EmvhJCeAAtJbKCeabZnmgA3Sa7gAXyAA

Lothrik commented 1 year ago

I added item slot indicators to all of the uniques, and did some basic filtering to prevent obviously-impossible uniques from showing up (like 2H swords on a Rogue).

image

Edit:

Also, is there any plan to improve the overall visual of the page? I personally set chrome zoom at 50% and on the website I put the zoom level to 2.0 (max). Adding some visual artwork or the tooltip.

Do you have a specific request, or are you just asking for me to add textures? I do plan to (eventually, as an optional feature) add something along those lines, but it's not super high priority (as I have at least eight remaining features to add, still). I'm not sure what the benefit is to 50% zoom in chrome when you can already zoom the canvas from 0.15x to 2x; I increased the UI zoom level maximum to 4.0 (from 2.0), though.

Raskelot commented 1 year ago

With 50% zoom and scale 2: image

With 100% zoom and scale 1.0: image

The tooltip just take 20% of the screen, no matter how far I scroll up or down.

And for texture, well anything other than black square and circle haha.

Lothrik commented 1 year ago

I added a zoom option so you can adjust the size of tooltips without needing to scale the entire page; it uses the same "magnifying glass" button as the UI scale: image