Seen when dealing with localization of some special effects for items.
We have special effects like "Set STAT_NAME to ENUM_VALUE". For instance "Set Echoes of Battle damage type to Beleriand".
This is not easy to localize, because the message is generated with the data generation tools and persists as an English label in the file items.xml.
May be we should think about a more generic implementation of enum stats.
Seen when dealing with localization of some special effects for items. We have special effects like "Set STAT_NAME to ENUM_VALUE". For instance "Set Echoes of Battle damage type to Beleriand". This is not easy to localize, because the message is generated with the data generation tools and persists as an English label in the file items.xml. May be we should think about a more generic implementation of enum stats.