Closed LouKordos closed 3 years ago
Apart from tuning, this is not relevant anymore, since turning in place, walking circles and walking at different velocities has successfully been tested for extended periods of time. However, it might be relevant for handling higher desired velocities (>0.6m/s).
Foot placement seems weird, unreliable and unstable. It also seems to keep one foot behind the torso to be able to stabilize, even though the natural walking gait should not be like that
[Add videos showing behaviour]
What has been tried:
vel_vector
given tofoot_pos_desired_world
to be between0
andvel_y_desired
, which seems to have improved things a bit.Possible solutions:
pos_y_desired
to actual pos_y at every iteration) to see if it simply does not have enough momentum for putting the foot in frontr_x_limit
andgait_gain
with possible fixes above.