Simplify how we calculate coordinates (exact same numbers obtained). Note this also is storing numbers exactly how the official game does. One non-change is the zones in our per map custom config info. Those have the Y value really at 1-y, so when we load in the zones we will just revert the 1-y there.
Top left would be 45 (so want -45 to cancel it out to 0).
Coordinates are officially:
for x that is left 0 right 1
for y that is top 0 bottom 1
minus the map zones stored in the json those are y is inverted to top is 1 bottom is 0.
We don't need to re-run stats because the cached stats only stores the ingame raw coordinates.
Simplify how we calculate coordinates (exact same numbers obtained). Note this also is storing numbers exactly how the official game does. One non-change is the zones in our per map custom config info. Those have the Y value really at 1-y, so when we load in the zones we will just revert the 1-y there.
Top left would be 45 (so want -45 to cancel it out to 0).
Coordinates are officially: for x that is left 0 right 1 for y that is top 0 bottom 1
minus the map zones stored in the json those are y is inverted to top is 1 bottom is 0.
We don't need to re-run stats because the cached stats only stores the ingame raw coordinates.